week 1:
Itiel Agramonte: finish Mixamo characters and animations
Daniel Hoekman: make character attacks functional, create enemy that can take damage
Arthur Karapateas: upload basic AI
Michael Uria: get music playing in-game
week 2:
Itiel: finish basic map
Daniel: give stances unique properties, work on combo system
Arthur: work on enemies
Michael: work on music, provide sound effects
week 3:
Itiel: map detailing and troubleshooting
Daniel: refine character attacks and abilities
Arthur: work on enemies/boss
Michael: finish music
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