This HUD was made with Kelly's Greek wind god story in mind.
- health -- The health gauge is a series of columns that crumble and reform to represent the player's current health. I drew them as Dorian columns (sort of) because they are Greek in origin and, apparently, can represent masculinity, because of their strength and simplicity. (The protagonist is probably a guy, right?)
- weapon -- I assumed that a game based on this story would involve some sort of combat, so, if we decide to have the character use multiple weapons, a picture of the current weapon would show up here.
- wind power/spell -- The protagonist will "earn the favor of the winds," which could mean being granted special abilities or spells. An icon denoting the currently selected ability would go here.
- map -- The map is contained on a piece of parchment. The player's location and orientation will be represented by an arrow. Objectives could be marked on the map with special icons.
- captive/freed crewmates -- If our game ends up being split into relatively small levels, displaying the status of the crewmates in the current area would be very helpful. Additionally, if the player must obtain certain supplies in the area, those could be displayed here, too.
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