Last week's contributions:
Arthur: AI-controlled characters, one that follows a set path, one that chases the player
Itiel: a basic terrain asset accompanied by a Material Blueprint
Michael: several WIP pieces of music
me: basic combo system using Anim Notifies
Plans for this week:
Since the combo system I came up with is far from perfect, I plan to improve and expand upon it. At the very least, I will limit the player's mobility while in the middle of attacking. I will also start implementing our character's four "stances." Since these stances will change the way the character attacks, I may need to make accommodations in the existing combo system.
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